KLIP

KLIP

KLIP

KLIP

Overview

KLIP is a health and wellbeing platform that includes a mobile app and a responsive website. With a user-focused subscription model and a commitment to ethical business practices, KLIP aims to transform how people access and engage with health and wellbeing services. KLIP Global specifically offers workforce wellbeing services, providing personalized, holistic, and science-backed plans to help users lead healthier, more fulfilling lives.

My responsibilities for this project include:

  • Gathering user information and participating in UX activities.,

  • Crafting user journeys, persona and creating flows for super admin, mobile application.

  • Working on the design system to ensure consistency across all elements.

  • Developing interactive prototypes and testing them.

My contribution

UX Activities
Design System
User Interface design
Usability Testing

The team

1 × Product Managers
4 × UI/UX Designers

Year

2021

KLIP

Overview

KLIP is a health and wellbeing platform that includes a mobile app and a responsive website. With a user-focused subscription model and a commitment to ethical business practices, KLIP aims to transform how people access and engage with health and wellbeing services. KLIP Global specifically offers workforce wellbeing services, providing personalized, holistic, and science-backed plans to help users lead healthier, more fulfilling lives.

My responsibilities for this project include:

  • Gathering user information and participating in UX activities.,

  • Crafting user journeys, persona and creating flows for super admin, mobile application.

  • Working on the design system to ensure consistency across all elements.

  • Developing interactive prototypes and testing them.

My contribution

UX Activities
Design System
User Interface design
Usability Testing

The team

1 × Product Managers
4 × UI/UX Designers

Year

2021

KLIP

Overview

KLIP is a health and wellbeing platform that includes a mobile app and a responsive website. With a user-focused subscription model and a commitment to ethical business practices, KLIP aims to transform how people access and engage with health and wellbeing services. KLIP Global specifically offers workforce wellbeing services, providing personalized, holistic, and science-backed plans to help users lead healthier, more fulfilling lives.

My responsibilities for this project include:

  • Gathering user information and participating in UX activities.,

  • Crafting user journeys, persona and creating flows for super admin, mobile application.

  • Working on the design system to ensure consistency across all elements.

  • Developing interactive prototypes and testing them.

My contribution

UX Activities
Design System
User Interface design
Usability Testing

The team

1 × Product Managers
4 × UI/UX Designers

Year

2021

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Process

The Challenge

We were challenged with designing a mental health app that incorporated a gamified approach. The app assigned random tasks to users, rewarding them with points upon completion. As users accumulated points, they progressed through levels and earned badges, providing a sense of achievement and motivation to engage in positive mental health practices.

The Solution

We designed activities focused on promoting mental wellbeing. These tasks could include mindfulness exercises, journaling prompts, self-reflection activities, or other evidence-based techniques. The tasks were assigned to users based on their individual preferences, goals, and the level of challenge they desired. Users were incentivised to participate actively, complete tasks, and continuously improve their mental wellbeing.

Process

The Challenge

We were challenged with designing a mental health app that incorporated a gamified approach. The app assigned random tasks to users, rewarding them with points upon completion. As users accumulated points, they progressed through levels and earned badges, providing a sense of achievement and motivation to engage in positive mental health practices.

The Solution

We designed activities focused on promoting mental wellbeing. These tasks could include mindfulness exercises, journaling prompts, self-reflection activities, or other evidence-based techniques. The tasks were assigned to users based on their individual preferences, goals, and the level of challenge they desired. Users were incentivised to participate actively, complete tasks, and continuously improve their mental wellbeing.

Process

The Challenge

We were challenged with designing a mental health app that incorporated a gamified approach. The app assigned random tasks to users, rewarding them with points upon completion. As users accumulated points, they progressed through levels and earned badges, providing a sense of achievement and motivation to engage in positive mental health practices.

The Solution

We designed activities focused on promoting mental wellbeing. These tasks could include mindfulness exercises, journaling prompts, self-reflection activities, or other evidence-based techniques. The tasks were assigned to users based on their individual preferences, goals, and the level of challenge they desired. Users were incentivised to participate actively, complete tasks, and continuously improve their mental wellbeing.

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Additionally

I had an excellent opportunity to gain insights into working with a large team and recognizing the specifics of project activities and meetings during my participation in multiple modules and my collaboration with the team to successfully bring them to a conclusion.

I gained lots from this experience, which was incredibly enriching. My skill set and expertise continued to grow as I looked into topics like documenting, ui design, visual elements, prototypes, color schemes, grids, and much more.

Additionally

I had an excellent opportunity to gain insights into working with a large team and recognizing the specifics of project activities and meetings during my participation in multiple modules and my collaboration with the team to successfully bring them to a conclusion.

I gained lots from this experience, which was incredibly enriching. My skill set and expertise continued to grow as I looked into topics like documenting, ui design, visual elements, prototypes, color schemes, grids, and much more.

Additionally

I had an excellent opportunity to gain insights into working with a large team and recognizing the specifics of project activities and meetings during my participation in multiple modules and my collaboration with the team to successfully bring them to a conclusion.

I gained lots from this experience, which was incredibly enriching. My skill set and expertise continued to grow as I looked into topics like documenting, ui design, visual elements, prototypes, color schemes, grids, and much more.

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